Friday the 13th: The Game
If latest reports are to be believed, “Friday the 13th: The Game” has revealed Jason’s new ability. This ability was not seen in the beta version. The game in all likelihood will be released in April, as co-creator Ronnie Hobbs had hinted at an early-2017 release. Facebook/Friday the 13th: The Game

If latest reports are to be believed, “Friday the 13th: The Game” has revealed Jason’s new ability. This ability was not seen in the beta version. The game in all likelihood will be released in April, as co-creator Ronnie Hobbs had hinted at an early-2017 release.

The project is reportedly on track, and co-creator Wes Keltner has revealed details about Jason Voorhees’ “Stalk” ability. As if Jason himself was not enough, Keltner took to the F13 Game forums to talk about the “Stalk.” This is totally new ability, not revealed in any preview clips or beta. The ability allows players “to both mute the music counsellors hear when Jason is near AND boost Jason’s hearing so he can pick up on counsellors’ footsteps, opening drawers, doors, windows etc,” Keltner revealed.

The dynamic music system was criticised by Jason players in the beta as they found it very annoying. The scary “Friday the 13th” music would instantly start playing whenever Jason was near. Counsellors would love this as the music would give them a signal that Jason is near. However, Jason players hate this as they cannot sneak up on everyone. The “Stalk” ability also allows Jason in “Friday the 13th: The Game” to perform better jump-scares. Keltner wants players to feel the dread of locking doors behind them, turn around and then face Jason.

Jason will now be able to hide inside cabins and wait for counsellors to wander inside, so that he can tear them apart. This special ability will allow players to make the choice of either playing as a counsellor-chasing Jason or a stealthy Jason, which is undoubtedly way scarier.

“There is a visual treatment we apply to the screen when Jason is in Stalk. The world becomes a little more blue in colour. You will also immediately hear the audio differences. We drop almost all of the ambient SFX and allow Jason to only hear the sound queues that matter. Doors, windows, and drawers, opening and closing. Counsellors running, leaping out windows, etc. Get rid of the noise and give the player the tools to be a deadly hunter!” Keltner explained.

As already mentioned, “Friday the 13th: The Game” does not have a release date yet, though it will be released on PC, Xbox One and PlayStation 4 (PS4). For the first time ever, players will be able to play as Jason Voorhees, the most dreaded killer. The game will include a variety of new as well as known skills. Players will also be treated to two new designs never seen earlier. They will also be allowed to unlock various Jason incarnations from the movie franchise. Multiplayer is the primary focus of the game, reveals the official website.