Legend Of Zelda
In-game screenshot of main protagonist Link from "The Legend Of Zelda: Breath of The Wild." YouTube/Nintendo

After years of waiting, players will soon be able to get their hands on “The Legend Of Zelda: Breath Of The Wild,” which will be compatible with both the Nintendo Switch and the Wii U. But as the two consoles have their own set of specs and features, it is expected that the game will feel and look different in one and the other.

The actual content, storyline and gameplay will virtually be the same between the Nintendo Switch and the Wii U. However, there will be notable differences for players, as Nintendo has divulged to GameSpot. Both consoles will play the game at 30 frames per second, but the current generation will render the game at 720p, while the upcoming console will render the same at 900p when attached to a television.

The Switch will also reportedly offer better sound quality, which will make the “The Legend Of Zelda: Breath Of The Wild” appear more realistic. That is, in terms of the sound of steps, water and the like. Theoretically, this development will add to the game’s open-world feel. Moreover, some icons, which include on-screen buttons, will differ between the consoles.

Watch the trailer for “The Legend Of Zelda: Breath Of The Wild"

IGN released a video comparison, which showcased the title played on the Nintendo Switch alongside that of the Wii U. Even to the untrained eye, it is evident that the colors on the upcoming console are brighter and more realistic. The actual sharpness of the screens are not as obvious, but become evident when looked at closely.

“The Legend Of Zelda: Breath Of The Wild” will launch on March 3, alongside the Nintendo Switch. The upcoming console also has the added benefit of being compatible with the game’s special edition and master edition, which will not be available in the Wii U.

ALSO READ: 'Legend Of Zelda: Breath Of The Wild': New abilities and open world preview, ‘The Legend of Zelda: Breath of the Wild’ on Nintendo Switch: Game runs super-smooth in both docked and undocked modes