‘Mass Effect: Andromeda’ release date, news & update: More on combat, weaponry & cover system

By @ritwikroy1985 on
Mass Effect: Andromeda
BioWare is gearing up for the release of its brand new action-adventure game and it will launch by April 2018, Electronic Arts (EA) CEO Andrew Wilson during an investor call. The game will feature new concepts, new stories, new universe, and new gameplay mechanics and may even have the ability to disrupt the action game space. Facebook/BioWare

“Mass Effect: Andromeda” launches on March 21 for PC, Xbox One and PS4. The latest trailer offer loads of important information on subjects from combat techniques, weaponry, loadouts and character classes. Most of the original gameplay carries over from the first three games and this is most-true for the weaponry. The characters can specialise in sniper rifles, assault rifles, shotguns and pistols and can also pour skill points into whatever they prefer. Characters do not have to commit to any single one and can change loadouts in between missions.

According to Technobuffalo, unlike other “Mass Effect” games, characters in “Mass Effect: Andromeda” are not bound by class and can easily shift their focus in between builds. Even the cover system is now upgraded and is significantly better than “Mass Effect 3.” A number of melee weapons are now available to players for a quick kill. Weapon skills have increased too with hammers now hitting heavier than before and swords attacking rapidly for an easy retreat.

BioWare has taken inspirations from the correct places, and that’s why “Mass Effect: Andromeda” appears to be a true upgrade over the original trilogy. Many believe that the game has all the elements to overtake even “Mass Effect 2” and emerge as the topmost game of the last 10 years. The game’s action is built around “fluid, fast-paced, third-person combat.” Jump-set will allow players complete freedom of movement. They can jump, evade and hover during battles.

The cover system will enable “Mass Effect: Andromeda” players to use almost anything as cover. The Melee weapons vary in damage and speed. Weapons that are from the Milky Way Galaxy use physical ammunition like the previous three games but with advancements. They are more high-impact and projectile-based. They are the most effective on non-shielded targets. Keeping a tab on the ammo output is a must. The Remnant weapons have a problem with overheating and need a cooling-off period. It is because they use beams and not ammo.

Weapons from Heleus Cluster of the Andromeda galaxy feature heat-seeking tech and are plasma-based. There are charge-based weapons too. More the charge, harder the hit. The three main categories of weapons facilitate a certain style of play and they are biotics, combat and tech. All skills are upgradable, and “Mass Effect: Andromeda” players must keep in mind their enemies’ specific strengths and weaknesses. They need to adjust skills and abilities as per enemies, writes VG 24/7.

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