Attraction is the name of the game for Magrunner: Dark Pulse. Not, it's not physical or romantic attraction. Rather, it is magnetic attraction coupled with some flashes of madness. The game's setting seems to be inspired by portal because of the graffiti written on walls and the main weapon that has two functions. Speaking of inspiration, you might get uninspired when you go through the numerous loading screens that the game has. However, the game itself is worth waiting for.

During the game, you will guide the protagonist Dax Ward through a series of challenges that will make him a certified space explorer. Throughout the game, the holograms of observers will appear on screen to guide Ward on his next steps. As the game progresses, tougher tasks and heavier themes prevail. However, the conversations between Ward and the guides remain witty throughout the game.

Yet, Ward would have a hard time figuring out the puzzles especially when the cohorts of the octopus-looking main antagonist start to mess up with his journey. Oily substances and iron portals will appear on screen but there are puzzles that continue to work despite these instances. Still, you have to continue to get around these obstacles or Ward's quest will abruptly end.

When enemies attack, Ward cannot retaliate through firearms. Rather, he only has a glove that releases reverse magnetic charges. Yes, the game works on the inverse principle that similar charges attract while opposite charges repel each other. If this proves to be confusing, you can undergo the tutorial mode to inculcate yourself with this bizarre principle.

Surprises are also bound to happen in this game. You can stack two cubes, apply opposite charges on both using a magnetic gun and watch as the cube on top levitates. This can then break glass barriers or propel you to greater heights if you let Ward stand on it. What's more challenging is giving all cubes various levels of magnetic forces and make them all work to your advantage.

Solving the puzzles in Magrunner is easier when you use the aid of Newton the robotic dog. Be wary though that more obstacles like dynamic platforms and catapults make the challenges tougher. However, the tough puzzles can be found in the final levels of the game. During this part of the game, you should also watch out for silent attacks from your opponents. Otherwise, you will be left puzzled as to how Ward ended up dead.

The magnetic universe that Magrunner: Dark Pulse creates works better than that of Portal. However, the final confrontation seems to be lacking in energy or out of place. Still, the puzzles in the game will leave you entertained. If you are lucky enough, you can finish the game in about half a day. Yet, the game works best if you play it in segments especially if you can't seem to find the solution to the puzzles.