Peter Molyneux
Peter Molyneux introduces the new XBox Project Natal, new technology that uses Natal's motion control to let gamers take control of titles using their entire body, at the Microsoft XBox 360 E3 2009 media briefing in Los Angeles June 1, 2009. Reuters/Fred Prouser

British videogame designer Peter Molyneux seems to be having a string of PR disasters this month. His inability to deliver the much publicised "life changing" prize to a "Curiosity" winner has been compounded by last week's revelation that his upcoming game "Godus" may not ship with most of the major promised features. The media coverage on these issues and the public reaction to it expressed through various forums has prompted Molyneux to proclaim he's done talking to the press.

After a string of broken promises, Molyneux has now decided to stop interacting with the press altogether. The only exception he will make is for answering questions posed by backers of the Kickstarter campaign. The designer had told The Guardian it would be his last interview because he had to stop talking to the press after garnering a reputation for failing to deliver his promises. Interestingly, the publication noted Molyneux has also spoken with at least two other publications.

"I am so honoured to be a part of the games industry, but I understand that people are sick of hearing my voice and hearing my promises," said the veteran videogame designer while speaking to The Guardian about the travails of developing "Godus." "I think honestly the only answer to this is for me to completely stop talking to the press."

In the interview, Molyneux spoke in detail about the pressures of developing "Godus," which has been in development since the Kickstarter campaign was successfully funded back in 2012. The videogame maker revealed even his family was at the receiving end of threats as fallout of the many complications that prevented him from fulfilling the promises he had made on the Kickstarter campaign.

Molyneux's decision to gag himself comes shortly after a rather abrasive interview with Rock Paper Shotgun, which has polarised the journalistic community and gamers. According to Tech Times, some media outlets have expressed the interview had crossed the line by being too combative. On the other hand, a large number of gamers have come out in support of Rock Paper Shotgun for voicing gamer's concerns.

Molyneux has had a long history of making lofty promises but seldom delivering results. The original "Fable" RPG, for example, released without most of the killer concepts and multiplayer components that were hyped before launch as noted by IGN. In fact, the veteran designer has broken down into tears during interviews on account of the same issues in the past, as evident in another Rock Paper Shotgun interview from 2012.

The media coverage of his well-known tendency to renege on his promises resurfaced earlier this month after Eurogamer interviewed British gamer Bryan Henderson who was promised a "life changing" prize by Molyneux for his 2012 game "Curiosity," a promise that hasn't been kept years after he made it, with no sign of him actually delivering upon it.

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