A Los Angeles Street Battle Scene In The Beta Version Of 'Battlefield: Hardline'
People are shown a Los Angeles street battle scene in the beta version of "Battlefield: Hardline" at the Electronic Arts (EA) World Premiere: E3 2014 Preview press conference at the Shrine Auditorium in Los Angeles, California, June 9, 2014. The event takes place on the eve of the annual three-day Electronic Entertainment Expo (E3) video game conference. Reuters/David McNew

Electronics Arts announced the new release date for the long-awaited title, "Battlefield: Hardline" to be March 17th, 2015. EA published the release date in their official blog yesterday and will be made available on PlayStation4, Xbox One, PlayStation 3, Xbox 360 and PC platforms.

Initially set at October of 2014, the game's launch has been pushed to the future in order to accommodate changes in the game in response to the feedback to the beta release of the game earlier this year. The most prominent improvements incorporated in the game since the close of the beta can be found in their Community's Most Wanted List.

"Battlefield: Hardline" is a first person shooter game with the theme of cops vs. robbers, hoping to push the boundaries of urban combat to a whole new level with heavy emphasis on online multiplayer- where players get to choose between the two sides. Developers Visceral and DICE (EA Digital Illusions CE) have been hard at work in making Hardline a franchise to reckon, with intent to push innovation and polish to the forefront.

On the launch concerns, the developers conveyed that the extra time would help them 'Optimize the game for a stable launch.' Visceral and DICE have been working closely together to ensure that many of the issues encountered upon Battlefield 4's launch will not be repeated. While Visceral has ideas to keep their game fresh and extend its lifespan, reacting to community gameplay and feedback is the primary target to achieve in order to ensure its future.

In an interview at the Tokyo Games Show earlier this year, Ian Milham- the Creative Director for "Battlefield: Hardline" spoke to IGN regarding the delay of the title. Milham says, "I think we are making something different from the core of Battlefield that is being made and I think they can live along next to each other. And whatever gets made next and whenever the next Battlefield comes along, I don't think it necessarily replaces this one." Fans can fully expect a game with completely different gameplay compared to the earlier Battlefield games. The developers are also keen on incorporating the changes and have given a lot of weight to the response of the fans.

Ian Milham highlighted the most important ones, "What was interesting was the response at E3 was actually in some ways the opposite." Fans actually demanded the game to distinguish itself from other Battlefield titles and he assures us that it was part of what they were trying to do. He specifically added, "Not only did we did get permission to make it different, we got demand to make it different."

"Battlefield: Hardline" Multiplayer Trailer (Credit: YouTube/Battlefield)