Xbox One
Phil Spencer has hinted the possible release date of "Quantum Break." Microsoft (via http://news.xbox.com/media)

The Build 2015 conference for Microsoft has introduced a number of new projects meant to expand the Xbox One’s capabilities and integration with the Windows 10. Since the announcement of the Windows 10, there have been hints that it will be affecting the way users can maximise the Xbox One to make full use of the Windows 10 platform.

DualShockers reports that Microsoft revealed some of these new plans, the first of which involves the policies for the Universal Windows Platform. It seems that the new policies will ensure that each new API released on the Universal Windows Platform will be compatible to run on all three platforms.

This will bring about the ever popularly called “One core platform,” which benefits developers and users in their own ways. For developers, this means that they can now develop a game or app that will run on all platforms, with a few variations depending on their judgment. It also ease the workload on devices that are more advanced, so that problems of overheating will be avoided as much as possible.

For players, the integration between Xbox One and Windows 10 will definitely bring about a number of advantages, especially for those with devices that can interact with the Xbox One. One such case is now being explored by Xbox One Preview program members, called the Xbox One Wireless Display App.

The Azure cloud was also touched on in the discussion. Microsoft showcased Project Orleans, a new system that is currently in place for some of the only play modes in “Halo: The Master Chief Collection.” According to Gamingbolt, what this does is to allow new and immediate uploads and builds to the game, without the need or patches or bulk downloadable updates.

If the teased plans for above isn’t enough, Microsoft’s Build 2015 also brought something new to the table in terms of the Microsoft HoloLens. GameSpot reports that Microsoft has already partnered with Unity Technologies, the company responsible for creating the Unity game engine.

The partnership involved a collaboration for creating customised tools and optimised solutions specifically for the HoloLens. This includes the technology for holographic images that can be seen via the HoloLens to be anchored to real items and places in the actual world. According to Microsoft’s Yusuf Mehdi, the goal is towards creating technology that would make exciting content possible on the HoloLens. The Unity tools and options that will come about from the partnership will be part of the Unity Pro and Unity Personal packages for free.

Build 2015 Gameplay Demo for cloud (Credit: YouTube/Giuseppe Nelva)

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