Visitors play ''Starcraft'' at the Blizzard exhibition stand during the Gamescom 2011 fair in Cologne August 18, 2011. The Gamescom convention, Europe's largest video games trade fair, runs from August 17 to August 21.
Visitors play ''Starcraft'' at the Blizzard exhibition stand during the Gamescom 2011 fair in Cologne August 18, 2011. The Gamescom convention, Europe's largest video games trade fair, runs from August 17 to August 21. Reuters/Ina Fassbender

Blizzard Team member David Kim recently announced that some alterations will be done to “Starcraft 2” to address fans’ concern over the game’s speed. However, tests are still being done to ensure that no downsides are encountered with the gameplay when the speed is dragged out.

David Kim recently took to the “Starcraft 2” blog to announce some updates regarding the general changes being made to the gameplay. Kim said fans were particularly concerned over the game’s pace during combat. To address the community’s concern, Kim said Blizzard’s biggest change made was to lessen the attack speed of each unit in the game by 40 percent. Changes were reportedly also made with the damage values to compensate.

“Even though a change like this would seemingly have a huge implication on balance, we realized the gain wasn’t as big as we expected. Games feel different from before, but the main question has to be “Is this a positive change that makes games better?” he wrote.

Figuring out the positive effects after slowing down the pace of the combat gameplay in “Starcraft 2” is said to be something that Blizzard cannot point out as of yet. Instead, more adverse effects were reportedly noticed during the testing process. Kim said having a slow paced combat gameplay equals a slower skill component. According to Cinema Blend, players with reduced skills are more likely to not stand a chance in the combat.

Additionally, David Kim said the pace changes tested on the combat gameplay in “Starcraft 2” only made the game feel even more “dragged out than before.” Cinema Blend added that even if players up the damage level, game still feels dragged out. However, Kim assured fans on the blog that the changes made are still part of the limited experiments being done on “Starcraft 2.” Nothing final has been decided yet since more detailed explorations are still needed on this area.

However, despite fans’ concern over the rather fast pace combat gameplay, Cinema Blend claimed 2015 is a rather successful year for Blizzard. “Starcraft 2” is reportedly still going strong along with its MMO flagship “World of Warcraft.”

For questions/comments regarding the article, you may email the writer at t.diente@IBTimes.com.au