Most of the next-gen features of the PS4 have been limited to integrated gaming, connectivity and social sharing, and far improved visuals and gaming features for a much better gaming experience. This time, it seems that Sony may be gearing up for another feature that can easily put it at the top of the console wars.

If August was all about rolling out more game titles for the PS4, September will now be about introducing a new dimension to change your view of the PS4--literally.

New reports are coming in that Sony will be showcasing its newest addition to the PS4: its very own virtual reality headset as early as this month at the Tokyo Game Show.

Just like Sony had kept silent about the specific details of the PS4, it is highly likely that the most you will get will be speculations and rumours before the actual event on September 19 to 22.

This can be the PS4's chance to completely shed its image of simply being a revamped, powerful gaming console to become a forward-thinking machine that provides you with a whole new experience of how gaming should be like.

According to Forbes, Sony already has a headset that tackles virtual reality for movies, but ever since the interest for VR in the gaming segment became very apparent with the success of the likes of Oculus Rift, it seems that the PlayStation creator has found a new and surprising way to put a wide gap between itself and Microsoft's Xbox One.

The question now is how far has Sony gone with its virtual reality headset? Is it already a prototype that can roll out as early as 2014? Or is it merely a fancy idea to complement the PS4 in some years' time? And will it be available physically and financially to the entire market of the PS4?

50 titles for the PS4 on the way?

As though the good news of a virtual reality headset reveal for the PS4 wasn't enough, reports are now streaming in that Sony will be showcasing 50 more games, all of which will be introduced at the TGS this month.

The games are reportedly spread out to its different devices, the PS4, the PS Vita, the PS3, and PlayStation Mobile, reports Polygon. Some of the games that will be showcased have already been shown off or hinted at the past gaming tradeshows and events, such as Killzone: Shadow Fall and Drive Club, Assassin's Creed 4: Black Flag, and Beyond: Two Souls.

So far, the PS4 is said to be launching with 33 titles in tow. In the past few weeks, there has been talk about Sony creating a team that is solely dedicated to finding and building partnerships with different third-party publishers in order to get exclusive content for the PS4.

It seems that Sony is now focusing on the steady delivery of games and more features for its console, instead of staying put and adapting to the changes that the Xbox One has been rolling in.

Oculus Rift: VR is improving

In light of the PS4's surprising addition to its console, the popular virtual reality project Oculus Rift has shown signs of improvement in terms of motion sickness issues.

To date, one of the biggest challenges of the device is the reports of nausea and motion sickness that wearers tend to experience after being exposed to it.

Real-time motion capture with the PrioVR.

"The technology is improving rapidly on all fronts; we're doing a lot of on positional tracking, trying to solve that, which will help game developers," said VP of product at Oculus Rift Nate Mitchell, in an interview quoted by VG 24/7. "We're working on our display technology. Our standard orientation tracking technology, comfort, I mean all of these factors contribute to simulator sickness."

The next step to completely solving this particular dilemma is potentially talks with other game developers, to ensure that there will be content for Oculus Rift that is technically not inductive of motion sickness in real life.

But more than that, Oculus Rift is also taking virtual reality one step higher, this time tapping sensors for body movement to create accessories for the device. According to IGN, the PrioVR is now in Kickstarter to create body sensors for accessories complementing the Oculus Rift.

This allows you a smaller space to operate in virtual reality without giving up some aspects of the game like full use of your body. The accessories, in reality, are still very rough at the edges, as you will have to strap on quite a few of those sensors on your arms, legs, and torso, but it is a great start if virtual reality is the next step in next-gen gaming.

You can pledge to the project here, and get the Lite version for $450, which is basically the complete set that you can match with the Oculus Rift, as well as a demo game, and other items to get you started on virtual reality gaming.