autodesk
IN PHOTO: The logo of Autodesk, a company that focuses on developing animation softwares. (via http://www.autodesk.com/)

A specialist in graphic engineering softwares, Autodesk, has begun supporting startup game developers with a new game engine. The new software makes development cycles shorter and easier for quicker outputs.

Stingray, the new game engine designed by Autodesk is a 3D animation software that eases the process of game development. It was made using the Bitsquid engine, which was purchased by Autodesk last year. Despite most games running on Unity or Unreal 4 engines, the company believes that Stingray will aid smaller developers in getting their games through the development stage faster.

To make the animation process simpler, Stingray will allow game developers to render animation without requiring access to code with a drag-and-drop interface that still allows for advanced visual imagery and rendering. Simply put, inexperienced game developers can now animate using a simple drag-and-drop process instead of using codes which requires an in-depth knowledge in programing. But those who want to animate using codes can still have access to C++ source code after paying a fee.

Engadget reported that Stingray will cost a monthly fee of $30 (AU $41), but users can also avail a license to Maya LT along with a copy of Stingray for the same price. Compared to Unreal 4, Stingray initially costs developers a lot more since the former is free. But considering that using Unreal 4 requires game developers to pay five percent royalty on game sales after the first $5,000 (AU $6881), this could save developers money in the long run. Also, Unreal 4 is free, but a pro version that contains more features will cost game developers at least $75 (AU $103) per month.

Developers who want to give Stingray a try can do so starting on Aug. 19. Users already subscribed to Autodesk's Maya LT desktop subscription will also get access to Stingray for free.

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