Assassin's Creed Rogue
Visitors wait at the "Assassin's Creed Rogue" video game exhibition stand during the Gamescom 2014 fair in Cologne August 13, 2014. The Gamescom convention, Europe's largest video games trade fair, runs from August 13 to August 17. Ina Fassbender

The graphics and co-op multiplayer approach for "Assassin's Creed Unity" may be some of its strong points, but there is another thing that fans will get to enjoy once the title releases. And this would be the music composition that will get your blood pumping even more for the fight scenes and bloodshed in historical Paris.

Sitting down with "Assassin's Creed Unity" score composer Sarah Schachner, Game Informer tries to delve into what goes into the music for the next-gen title. Taking off from her passion in music writing and performing as a child and making use of her own inspirations, Schachner has built her history in soundtrack making from even before her work in "Assassin's Creed Unity."

She had a hand in "Assassin's Creed IV: Black Flag" and "Far Cry 3," and she pegged the experience to be fun and unique respectively. It's in working with those projects that Schachner was able to make use of her imagination to create an immersive experience for the player.

With "Assassin's Creed Unity," the experience of using the baroque period in a musical score is definitely a different path from her previous projects, but she knew where to take her inspiration from. Picking up form viols of the time, she made use of a bowed dulcimer to imitate the sound of the rarer instrument to give music to the combat scenes.

"Music of the time was very calculated and methodical. I wanted the combat music to have a restrained intensity that was sort of march-like, and not that typical fast ambush action sound you hear a lot," said Schachner to Game Informer.

But this is not all that gamers can expect of the battle scenes in "Assassin's Creed Unity." With sci-fi also part of the franchise, it gives Schachner more space to work with, such as incorporating electronic music to give it a more varied vibe.

The soundtrack for "Assassin's Creed Unity" Vol. 2, which features Schachner's compositions are already available for download over at iTunes via this link. But you can also check it out with the visuals of the game when "Assassin's Creed Unity" releases on Nov. 11.

On the last-gen side of the coin is "Assassin's Creed Rogue," which is dubbed to be the last game that will make it on the PS3 and Xbox 360 consoles. Despite this, the team behind it are going all-out with the title.

Fans can look forward to not just new features and an open-world experience that tops even "Assassin's Creed IV: Black Flag," but it will feel both like an extension of its predecessor and a telling experience for what's to come with the changing "Assassin's Creed" franchise. What's familiar is that the controls for "Black Flag" are the same, but according to the source, the overall theme is very different.

"Well, the cool thing about the franchise is that it's got such a long history," said lead designer Michael Hampden to Develop. "So in 'Rogue' we kind of flipped it, and decided to make you a Templar for the first time."

What this means for fans, basically, is that all the actions and missions that they have done for previous "Assassin's Creed" titles will be turned around on their heels-and they would have to watch out for what they used to do, lest they become assassinated now that they are playing on the Templar side of the court.

There's still a lot more to look forward to both titles. The question now would be which one do you want to start your adventure first.

Making of "Assassin's Creed Unity" (Credit: YouTube/IGN)

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